The Garbage Collector Who Stumbled Upon Mythical Weapons! - Chapter 7
“So, you overslept and were late?”
“Yes… Boss.”
“You’ve got some nerve, Garm.”
“Uh, um…”
Garm was in a room at the headquarters of the Malte Trading Company, which handled waste disposal.
He sat formally on his knees, bowing his head before Clock Edgar—commonly known as “Boss”—who was in charge of managing the employees.
Clock was a large man with dark skin, a shaved head, and a thick white beard. His rough appearance made him quite intimidating.
Even the other employees feared him. Now, he sat in a chair, legs spread wide, arms crossed, looking down at Garm.
Garm, who had arrived extremely late to work, was in the middle of getting a severe scolding.
To make matters worse, he had forgotten to return the company’s cart after taking it home.
“Seriously, you! You’re not a kid anymore—you should be setting an example for the younger guys! You’re not some carefree adventurer anymore!”
Clock had known Garm for a long time. He was the one who had invited Garm into this job after he failed to make it as an adventurer.
“About that, Boss…”
Garm hesitated, lifting his head apologetically.
“I’m thinking of quitting this job.”
Clock’s eyes widened for a moment, but he quickly regained his composure and asked calmly:
“And what are you gonna do after that?”
“I want to try being an adventurer again.”
Clock let out a long sigh and leaned back in his chair. Despite his scary appearance, he cared deeply about Garm and the other employees.
“You still can’t let it go, huh?”
“…Yeah.”
“I see. Well, it’s not my place to tell you what to do.”
With that, Clock stood up. Garm also got to his feet and called out.
“I’m sorry, Boss. After everything you did for me, giving me this job… but I just have to—”
“If you’ve made up your mind, quit whining about it. Just get out of here already.”
Clock pointed to the door. Garm hung his head and walked toward it.
Becoming a successful adventurer had been his dream since childhood. He had no doubts about his decision.
But in the end, he was repaying Clock’s kindness with betrayal.
Just as he reached for the doorknob, a voice called out from behind him.
“Garm… if things don’t work out, come back. I’ll always have a place for you here.”
Surprised by those unexpected words, Garm turned around and looked at Clock’s face.
Tears began to well up naturally.
“B-Boss…!!”
Garm lunged toward Clock, trying to hug him, his face covered in tears and snot.
“Hey! Get off me, you idiot! Your snot’s getting all over me!!”
In the end, Garm got punched and was thrown out of the company.
◇◇◇
The Kingdom of Britend, Rayford—the royal capital’s downtown area.
At its center stood the Guild Headquarters, managing various professions. Among them was the Adventurer’s Guild.
Garm stood outside, looking up at the aged six-story building.
“It’s been a while…”
Muttering nostalgically, he stepped through the guild’s entrance.
It had been a year since he last set foot inside.
The first floor was home to the Adventurer’s Guild, bustling with people.
The large hall was filled with tough-looking men crowding around a bulletin board.
There also seemed to be more women wearing magical or cleric robes than before. Things had changed.
Garm approached the reception desk and spoke to the woman there.
“Yo! Long time no see, Mary.”
“Huh?! Garm?! It’s been so long! What brings you here all of a sudden?”
The woman, Mary, looked at him in shock. She clearly remembered when Garm had left the adventurer’s life behind.
“Actually, I’m thinking of becoming an adventurer again. I need to re-register.”
“Wait, what? You want to register again?”
It was no surprise that Mary was taken aback. Many people quit being adventurers, but very few tried to come back.
And Garm was already 34 years old—hardly an ideal age for a fresh start.
“Garm, you know this already, but if you re-register, your guild rank resets to the lowest level. It’s going to be really tough.”
“I know. I’m ready for it.”
“Alright then… if that’s your decision.”
Though reluctant, Mary proceeded with the paperwork.
Since Garm had previous experience, she skipped the explanations about the adventurer’s profession and focused on verifying his ID and filling out the necessary forms.
After about an hour, the process was complete. He was officially re-registered and received a new Guild Card.
“Good luck out there.”
“Yeah, thanks.” Garm thanked Mary and left the counter.
He stared at the card in his hands.
The letter “F” was written on it—the lowest adventurer rank.
But this was a new beginning.
Determined, he tucked the card into his bag and surveyed the guild hall.
Garm had a lot to do. The first priority was increasing his rank.
Guild ranks ranged from A to F, with higher ranks granting access to better-paying jobs.
For Garm, who wanted money, fame, and women, climbing the ranks was the most important goal.
But ranking up wasn’t easy—it was a measure of trust.
Every completed job earned points, and only upon reaching a certain threshold would the rank increase.
Even strong fighters couldn’t just rise through the ranks by brute force.
In fact, those who caused trouble or broke guild rules had their points revoked and could even be expelled.
Garm understood this well. He was prepared to climb his way up, step by step.
Still, starting at the lowest rank now felt inefficient.
As he wandered through the guild, scanning his surroundings, an idea formed in his mind.
At the back of the hall was a canteen, where many adventurers gathered in groups, chatting over food.
Though they didn’t serve alcohol, the place was a lively rest spot.
Spotting a few familiar faces, Garm grinned and called out to them.